Archived Changes for Lokhim Empire (11 total)

ID Target Collection Target Change Type Status Changes Reason Time User
6901453e80914f654dd8d85c nations Lokhim Empire Update Approved
Prestige:
86 → 80
Ongoing Modifiers:
Added:
Item 30:
field: effective_pop_capacity
value: -1.0
duration: -1
source: Classical Era https://discord.com/channels/1188889187018088488/1188898752086417438/1432507112260636703
Land Units:
classical_elite_infantry: None → 0
Discord Message (1432507112260636703) juggernacht
690003a944dbb524d822a30e nations Lokhim Empire Update Approved
Ongoing Modifiers:
Removed:
Item 30:
field: mystic_magic_production
value: 2.0
duration: 2
source: https://discord.com/channels/1188889187018088488/1421321284716855366/1421832891884900482
Modifier expired juggernacht
6900024144dbb524d822a30d nations Lokhim Empire Update Approved
Prestige:
89 → 86
Ongoing Modifiers:
Added:
Item 23:
field: wood_consumption
value: 1.0
duration: -1
source: Upgraded Ancient Homes
Item 24:
field: effective_pop_capacity
value: 3.0
duration: -1
source: Upgraded Ancient Homes
Item 25:
field: magic_consumption
value: 1.0
duration: -1
source: Until mana shield is down
Item 26:
field: magic_consumption
value: 1.0
duration: -1
source: Until barrier is down
Item 27:
field: magic_consumption
value: 1.0
duration: -1
source: Upkeep for Nekreyn's Regeneration
Item 28:
field: magic_consumption
value: 1.0
duration: -1
source: Artifice
Item 29:
field: magic_consumption
value: 1.0
duration: -1
source: Enrich Leyline
Item 30:
field: mystic_magic_production
value: 2.0
duration: 2
source: https://discord.com/channels/1188889187018088488/1421321284716855366/1421832891884900482
Technologies:
asymmetrical_warfare:
investing: 6 → 0
deep_cellars:
investing: 5 → 0
mentor_smiths:
investing: 6 → 0
public_awareness:
investing: 5 → 0
Fixing prestige gain over tick Doubling the ancient forge, and ancient homes as well as fixing a couple modifiers juggernacht
68ff8ad444dbb524d822a2c2 nations Lokhim Empire Update Approved
Prestige:
60 → 89
Infamy:
10 → 15
Ongoing Modifiers:
Progress Quests:
Technologies:
asymmetrical_warfare:
investing: 0 → 6
deep_cellars:
investing: 0 → 5
mentor_smiths:
investing: 0 → 6
public_awareness:
investing: 0 → 5
Land Units:
classical_skirmisher: None → 0
classical_phantom: None → 0
Tick reorganisation. Prestige losses from palace input recalculated. modifier reorganisation tech readded (needs to be completed) THIS IS NOT SESSION 59 +1 progress on custom city due to +1 slot being unavailable before tick. Missing: 1 classical elite infantry, tactician should not count towards maximum land unit count. Doubled effect from: Ancient Forge (+1 metallurgist bronze production and +1 base bronze production) and Ancient Homes (+3 Pop Cap) Additional administration from Classical Centre (+2 Admin) + Admin job upkeep lowering (-1) unique_imperial_unit_prestige_upkeep from palace is counteracting the upkeep lowering from the normal palace or it's unbound to my imperial district. venpice
68fffa5d44dbb524d822a302 nations Lokhim Empire Update Approved
Jobs:
apprentice: 0 → 3
Job Assignment venpice
68ff907044dbb524d822a2c6 nations Lokhim Empire Update Approved
Jobs:
researcher: 2 → 0
Job Assignment venpice
68ff8f8944dbb524d822a2c5 nations Lokhim Empire Update Approved
Jobs:
metallurgist: 3 → 4
researcher: 0 → 2
Job Assignment venpice
68ff8f5444dbb524d822a2c4 nations Lokhim Empire Update Approved
Jobs:
harvester: 4 → 6
metallurgist: 0 → 3
miner: 3 → 4
Job Assignment venpice
68ff8ef944dbb524d822a2c3 nations Lokhim Empire Update Approved
Jobs:
farmer: 20 → 15
harvester: 0 → 4
miner: 0 → 3
Job Assignment venpice
68ff857444dbb524d822a2bf nations Lokhim Empire Update Approved
Jobs:
brewer: None → 0
farmer: 0 → 20
partial_undead: None → 0
Job Assignment venpice